All in Charisma

2 books in series
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All in Charisma Summary

Justin Talemaker just got kicked out of his online gaming guild for being "that guy." Twenty-five years old, no job, no prospects, living in his mother's basement—and now he can't even keep his raid team together.

Then a freak Oklahoma tornado flings him into Eyrth, a world governed by actual LitRPG mechanics, and a strange voice offers him a second chance: choose your class.

Any sensible protagonist would roll a warrior or a mage. But Justin makes a different bet: the obscure Socialite class. All in on Charisma, betting everything on the skills that have always let him down.

The catch? Abilities like Dandy's Swagger might turn heads in a tavern, but they're useless against a charging centaur. With every other stat dumped, even basic survival becomes a high-stakes hustle—unless he can bluff, charm, or, in a pinch, smack his way through trouble with a surprisingly effective gentleman's cane.

He's outmatched, outclassed, and almost certainly doomed. But if Justin can talk his way through dungeons, win over allies who actually stick around, and level up the one skill that's always held him back, he might just pull off the impossible: a surprisingly viable build that lets him punch well above his weight.

But in a world ruled by numbers, the hardest thing to level up might just be yourself.

©2025 Kyle West (P)2026 Kyle West
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Product list
  • Book 1

    Preview

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  • Book 2

    The Frozen North cover art
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