What Went Wrong - The Live-Service Delusion: When Studios Abandon What They're Good At cover art

What Went Wrong - The Live-Service Delusion: When Studios Abandon What They're Good At

What Went Wrong - The Live-Service Delusion: When Studios Abandon What They're Good At

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Max dissects gaming's costliest mistake: legendary studios abandoning expertise to chase live-service trends. Through failures of BioWare's Anthem, Rocksteady's Suicide Squad, and Ubisoft's Skull and Bones, he reveals how chasing recurring revenue destroyed billions in value and the masterpieces we'll never play.

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